![]() You can see that d$P/m (the column highlighted in green) does NOT match Predicted increment (also highlighted in green), meaning that the game fails to make an accurate prediction of the increase in provincial Production income. (d$P/m)/DC = Difference in monthly province production income, divided by the development costĭo refer to EU4 wiki Production page () for formulas required to calculate production income.d$P/m = Difference in monthly province production income, after developing the province by 1 Base Production.d$P/y = Difference in annual province production income, after developing the province by 1 Base Production.The results of the two tables above are compared in the table below. Price = Market price of the resource produced by the province.For provinces controlled by Burghers, autonomy is assumed to be 0, as Burgher estate does not affect production income.The bottom table is when the Base Production levels have been developed by 1. The top table is using the starting Production level. I took the top 10 provinces from this list and calculated their Production income. Chartres is supposed to be the most cost-effective province to develop, followed by Paris and Saintonge. Let's look at Base Production development.Īgain, you can align the Develop Province tab by Local Production Value. The actual boost in Trade income is minute, and is not considered in this guide. Note that an increase in Base Tax will will also cause a minute rise in trade income because boosting total development of a province raises provincial trade power. A similar error exists for Production income as well - see the next section. See below:Īnnual Tax income of Paris should be 8 (Base Tax) x 1.15 (Tax Efficiency) x 1 (autonomy) = $9.2, but is displayed as $9.15 in the tooltip. ![]() Narbonnais should be the first province to have its Base Tax developed, as this will give you the most value for your Monarch Points.īTW, there is an error in the way the game displays provincial Tax income. This means that the provinces are aligned in the correct order of Monarch Point efficiency. (d$T/m)/DC (the column highlighted in yellow) matches Predicted order (also highlighted in yellow). 3 decimal points are discarded, rather than being rounded up or down. Note that in the game, up to 2 decimal points are displayed. You can see that d$T/m (the column highlighted in green) matches Predicted increment (also highlighted in green), meaning that the game makes an accurate prediction of the increase in provincial tax income.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |